Classes


Last modified: 2012-12-5

Class Maxobj

A Maxobj is a Javascript representation of a Max object in a patcher. It is returned by various methods of a Javascript Patcher object, such as newobject(). One important thing to keep in mind about a Maxobj is that it could eventually refer to an object that no longer exists if the underlying Max object is freed. The valid property can be used to test for this condition.

Maxobj in Cycling '74 Reference

Class Summary
Constructor Attributes Constructor Name and Description
 
Maxobj()
Create with patcher.newdefault() or patcher.newobject().
Field Summary
Field Attributes Field Name and Description
Boolean get/set 
Whether the object is in the Patcher's background layer.
Boolean get 
Whether the object can be selected for text entry.
Number get/set 
If the object is set to use one of the standard 16 colors, this property is the index of the color.
Integer 
Sets the type style used by the object.
String 
Sets the object's font.
Float 
Sets the object's font size (in points)
Boolean get/set 
Is the object set to be hidden in a locked patcher?.
String 
Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.
Boolean get/set 
Whether the object ignores clicks.
jsthis get 
js
If the Maxobj refers to an object is of Max class js, this returns the associated jsthis object.
String get 
The Max class (as opposed to the Javascript class, which is "Maxobj" and accessed via the standard class property) of the object.
Maxobj get 
If there is another object after this one in the Patcher's list of objects, this property returns it, otherwise it returns a nil value.
Patcher get 
The Patcher object that contains the Maxobj.
Array get/set 
The location of an object in a patcher.
Boolean get/set 
Whether the object is selected in an unlocked patcher window.
Boolean get 
Returns whether the Maxobj refers to a valid Max object.
String get/set 
The patcher-specific name of the object, as set with the Name dialog.
Method Summary
Method Attributes Method Name and Description
void 
annotation(text)
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
void 
color(rgba)
Sets the color for the object box outline.
void 
help()
Opens a help file describing the object, if it exists.
void 
message(mixed)
Sends the object the message specified by the string, followed by any additional arguments provided.
void 
notify()
Patcher Array 
If the object contains a patcher, this function returns a (Javascript) Patcher object.
Boolean 
understands(name)
Returns a Boolean value if the object has an entry in its message list for the message specified by the string.
Class Detail

Maxobj

()
Create with patcher.newdefault() or patcher.newobject().
Example:
//TODO here comes a bigger example of usage in context
Field Detail
{Boolean get/set}

background

Whether the object is in the Patcher's background layer.
Example:
//TODO here comes small example code

{Boolean get}

canhilite

Whether the object can be selected for text entry. (a number box would be an example of an object whose canhilite property returns true)
Example:
//TODO here comes small example code

{Number get/set}

colorindex

If the object is set to use one of the standard 16 colors, this property is the index of the color.
Example:
//TODO here comes small example code

{Integer}

fontface

Sets the type style used by the object. The options are:
plain, bold, italic, bold italic, regular

{String}

fontname

Sets the object's font.

{Float}

fontsize

Sets the object's font size (in points)

{Boolean get/set}

hidden

Is the object set to be hidden in a locked patcher?.
Example:
//TODO here comes small example code

{String}

hint

Sets the text that will be displayed in as a pop-up hint when the user moves the mouse over the object in a locked patcher.

{Boolean get/set}

ignoreclick

Whether the object ignores clicks.
Example:
//TODO here comes small example code

{jsthis get}

js

If the Maxobj refers to an object is of Max class js, this returns the associated jsthis object.
Example:
//TODO here comes small example code

{String get}

maxclass

The Max class (as opposed to the Javascript class, which is "Maxobj" and accessed via the standard class property) of the object.
Example:
//TODO here comes small example code

{Maxobj get}

nextobject

If there is another object after this one in the Patcher's list of objects, this property returns it, otherwise it returns a nil value.
Example:
//TODO here comes small example code

{Patcher get}

patcher

The Patcher object that contains the Maxobj.
Example:
//TODO here comes small example code

{Array get/set}

rect

The location of an object in a patcher. When the object's rectangle is changed, it will move on screen if it is visible. The coordinates are stored in the following order: left, top, right, bottom.
Example:
//TODO here comes small example code

{Boolean get/set}

selected

Whether the object is selected in an unlocked patcher window.
Example:
//TODO here comes small example code

{Boolean get}

valid

Returns whether the Maxobj refers to a valid Max object.
Example:
//TODO here comes small example code

{String get/set}

varname

The patcher-specific name of the object, as set with the Name dialog.
Example:
//TODO here comes small example code
Method Detail
{void}

annotation

(text)
Sets the text that will be displayed in the Clue window when the user moves the mouse over the object.
Parameters:
{String} text
 
Returns:
void

{void}

color

(rgba)
Sets the color for the object box outline.
Parameters:
{Array} rgba
RGBA Color
 
Returns:
void

{void}

help

()
Opens a help file describing the object, if it exists.
Example:
//TODO here comes small example code
Returns:
void

{void}

message

(mixed)
Sends the object the message specified by the string, followed by any additional arguments provided. This is useful for sending messages to object which dynamically dispatch messages with the “anything” message, as is the case for instances of js, jsui, lcd, and others. Perhaps the most powerful thing about a Maxobj is that you can send any message to a Maxobj that you can send to a Max object in Max as if you were invoking a method on the object in Javascript. For example, if you had a number box Maxobj and you wanted to set its value to 23 without outputting the value, you could do this:
n.set(23);

Note that certain words such as int, float, and delete are keywords in Javascript, and you will need to use either array notation or the message method for such reserved words. For example:
Example:
n.message("int", 23);
//or
n["int"](23);
Parameters:
{mixed [...]} mixed
can be anything, a string, an array, a list
 
Returns:
void

{void}

notify

()

{Patcher Array}

subpatcher

()
If the object contains a patcher, this function returns a (Javascript) Patcher object. The optional index is used for specifying an instance number, which only applies to poly~ objects. If the object does not contain a subpatcher, a nil value is returned.
Example:
//TODO here comes small example code
Returns:
Patcher Array

{Boolean}

understands

(name)
Returns a Boolean value if the object has an entry in its message list for the message specified by the string. If the entry is not a message that can be sent by a user within Max (i.e., it's a C-level “untyped” message), false is returned. This doesn’t work for messages which are dynamically dispatched with the “anything” message, as is the case for instances of js, jsui, lcd, and others.
Example:
//TODO here comes small example code
Parameters:
{String} name
Messagename or property to test
 
Returns:
Boolean

©2012-2013
Max MSP Documentation copied to JsDoc by Tim Schenk SEO Frelancer Berlin. Some examples are by him. Some descriptions of classes, interfaces, properties, methods or events are by him. Until now, most of it is a copy. Published with permission of Cycling '74. This document might be wrong or incomplete. All informations without any warranty. All trademarks are the property of their respective owners. Documentation generated by JsDoc Toolkit on 2012-12-5